-Two Hitachi SH2 32-bit RISC @ 28.6MHz
-One Hitachi SH1 32-bit RISC
-VDP 1 32-bit video display processor
-VDP 2 32-bit video display processor
-Saturn Control Unit (SCU)
-Motorola 68EC000 sound processor
-DSP sound processor
-2 Megabytes (16
megabits) RAM
-1.54 Megabytes (12 megabits)
VRAM (Video RAM)
-540 Kilobytes (4 megabits) Audio RAM
-540 Kilobytes (4 megabits) CD-ROM Cache
-VDP 1 32-bit video display processor
-sprite, polygon, and geometry engine
-dual 256KB frame buffers for rotation and scaling effects
-Texture Mapping
-Goraud Shading
-512KB cache for textures
-VDP 2 32-bit background and scroll plane video display processor
-320 Kilobytes/Second Transfer Speed
-background engine
-5 simulataneous
scrolling backgrounds
-2 simultaneous rotating
playfields
-200,000 Texture Mapped Polygons/Second
-500,000 Flat Shaded Polygons/Second
-up to 60 frames per
second animation
-24-bit true color graphics
-16. Million Available Colors
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-320x224, 640x224, and 720x576 Resolution
-Yamaha 24-bit Digital Signal Processor @ 22.6MHz
-Motorola 68EC000 sound processor @ 11.3MHz
-32 PCM (Pulse Code Modulation) Channels
-8 FM (Frequency Modulation) Channels
-44.1 khz Sampling Rate
-CD-ROM (2X)
-Audio CD Compatible
-CD+G Compatible
-CD+EG Compatible
-CD Single (8 cm CD) Compatible
-Optional - Video CD, Photo CD, EBook, Digital Karaoke
-Optional - 512KB Memory Cartridges for game save
-High speed serial communications port
-Internal 32-bit Expansion port
-Internal Multi AV Port for optional Video CD (MPEG) adapter
-Composite Video/Stereo (Standard)
-NTSC RF (Optional)
-S-Video Compatible (Optional)
-RGB Compatible (Optional)
-HDTV Compatible (Optional)
-Analog Control Pad (x2)
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